﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;

namespace Entity.CommonEnums
{
    /// <summary>
    /// 状态:-1 删除，0 隐藏，1 正常，2 禁用
    /// </summary>
    public enum Status
    {
        /// <summary>
        /// 已删除 
        /// </summary>
        [Description("已删除")]
        Deleted = -1,
        /// <summary>
        /// 隐藏
        /// </summary>
        [Description("隐藏")]
        Hidden = 0,
        /// <summary>
        /// 正常
        /// </summary>
        [Description("正常")]
        Normal = 1,
        /// <summary>
        /// 已冻结
        /// </summary>
        [Description("已禁用")]
        Freezed = 2,
        /// <summary>
        /// 未审核
        /// </summary>
        [Description("未审核")]
        NoProve = 3,
        /// <summary>
        /// 审核未通过
        /// </summary>
        [Description("审核未通过")]
        NotProved = 4,

    }

    /// <summary>
    /// 
    /// </summary>
    public enum UserStatus
    { 
        /// <summary>
        /// 已删除 
        /// </summary>
        [Description("已删除")]
        Deleted = -1,
        /// <summary>
        /// 正常
        /// </summary>
        [Description("正常")]
        Normal = 0,
        /// <summary>
        /// 已禁用
        /// </summary>
        [Description("已禁用")]
        Freezed = 9,
    }
}
